▶ Play Max TD — Free
For the love of Tower Defence

MAX TD

Tower Defence • Build • Upgrade • Dominate

Pure tower defence: stack deadly weapons, freeze and fry the swarm — and outlast every wave across 10 brutal stages, right in your browser.

Free to play No download Works on phone
Max TD app icon
Android out now · iOS coming soon
See the full development roadmap →
▶ Play Free Now See the arsenal
scroll
They just keep coming

Meet the horde.

Ground crawlers, flyers, thieves, lava brutes — wave after wave, faster and meaner. And if you spot the rare dwarf: kill it. It rains diamonds.

One tower. Everything against it.

Hold the line.

No path to defend, no second base — just you, your tower, and an endless tide that wants it gone.

0
Weapons
0
Stages
∞
Waves
0
Modes
30 seconds to learn. Days to master.

How it works.

01
🏰

Build

Buy weapons, fill your tower's slots. Mix and match for brutal combos.

02
⚡

Upgrade

Spend gold on speed, crit and raw damage. Every upgrade tilts the odds.

03
💀

Survive

The horde never stops. Your kill count is your legacy — post it.

Read the full how-to-play guide →
The arsenal

Pick your devastation.

Nine weapons. Stack them, upgrade them, set each one's own targeting — crit them into oblivion.

Laser

Laser

Rapid-fire precision. Relentless bread & butter.

Flamethrower

Flamethrower

Melt entire swarms in a roaring cone of fire.

Ice Launcher

Ice Launcher

Freeze them solid. Slow the tide to a crawl.

Chain Lightning

Chain Lightning

Arcs enemy to enemy. Chain the carnage.

Shockwave

Shockwave

Knock back everything. Pure area devastation.

Poison Dart

Poison Dart

Damage over time. Death by a thousand cuts.

Cannon

Cannon

Siege artillery. Lobs a shell in a high arc — huge splash.

Ice Arrow

Ice Arrow

A slow shard that pierces EVERYTHING in its path.

Gold Tower

Gold Tower

Every hit mints gold. Trade a slot for a richer economy.

They break runs

The bosses.

Every few waves the ground shakes. Health bars that won't quit. Bring everything.

swipe or drag to meet them

Three ways to fall

Choose your gauntlet.

Classic
Campaign

Classic — 10 Stages

Fight from the seasons through fire, storms, the void and adaptive armor — then PRESTIGE and do it all again, stronger.

Rogue
Roguelike

Rogue Mode

Random upgrades, escalating chaos, one life. Every run is different — how far can you push?

Spiral
Endless

Spiral Maze

A winding gauntlet that never lets up. Pure endurance against the spiral horde.

Free • Browser • No install

Every day you wait, the horde gets a wave ahead.
Open it on your phone right now.

▶ Play Max TD Now
Hall of Fame

Climb the global ranks.

Worldwide leaderboards. Your kill count is your legacy.

1
…
—
2
…
—
3
…
—
?
— your name here —
∞
Changelog

What's new.

What changed recently.

1.1.2

New
  • Immunities at a glance — from Stage 5 a collapsible panel below the HUD shows which classes attackers and bosses are immune to right now, and what comes next.
  • Potty Rush: The starting cards can be redrawn for 1 diamond.
  • Potty Rush: New end screen with your card, the Gold Tower's fire rate and where your gold came from.
Balance
  • Stage 9: Shields are now a ring in the class color, and the hit that breaks a shield deals double.
  • Stage 9: 150 instead of 100 kills between boss pairs until the stage is cleared.
Fixed
  • "MISS" and "2x" now also appear on the weapons in Stages 5 and 6. Until now it was not visible there which weapon does nothing.
  • The end screen now shows fire rate in shots per second, as in the game.
  • Leaderboard: after quickly switching tabs the wrong list sometimes showed, and "Weekly" could get stuck on "Loading…".
  • Potty Rush: Sharing now shows your points instead of kills.
Visual
  • Stage 8: The "VOID SHIFT" banner on every wave is gone — immunities now stay visible in the new panel.

1.1.1 — iOS only: privacy details updated for the App Store.

1.1.0

New
  • Thank-you avatar and golden trophy "Thank you for Testing" for everyone who had an account before release. Neither will ever be available again.
  • Potty Rush expanded — twelve shop options, PRECISION raises the crit factor up to four times, Knockback pushes attackers back, plus interest on held gold. Boss kills give XP, every tenth a diamond.
  • The diamond counter in the main menu now opens the shop.
  • The game wiki is available in the browser in German and English.
Balance
  • Stage 7: Enemies and bosses 5% easier.
  • Stage 6: Once the stage is cleared, bosses get noticeably tougher from the fourth on.
Fixed
  • Prestige: Unclaimed stage rewards were lost on prestige.
  • Prestige: Players who had prestiged before no longer landed in the beginner menu.
  • After Potty Rush and when returning to the main menu the view was sometimes shifted.
  • The shop showed outdated prices and levels during a run.
Android
  • The back button works in every menu and closes open dialogs first.

1.0.9

New
  • Potty Rush — new fun mode. One weapon, ten bosses, and after ten minutes Giggli arrives: damage test.
  • Delete your account directly in the profile.
Balance
  • Stage 9 pays full gold for both boss kills. The class shields broke the combo, so it only ever paid the minimum — which made the stage hard to clear.
  • Shockwave Cannon appears less often in Rogue mode.
  • Spiral Maze: from wave 100 difficulty scales by percentage instead of linearly.
Fixed
  • Endless: after a wave victory no boss ever came again.
  • Spiral Maze: enemies now walk under the shop panel.
  • Sound: purchase and boss sounds did not play at all on some devices.

1.0.5 – 1.0.8 — Android adjustments only, and aligning the version numbers across Android, iOS and browser. Nothing changed in the game itself.

1.0.4

Stage 8 reworked
  • Immunities now rotate like in Stage 7: one class bounces off, every other deals full damage, and the counter class hits double. Before, only a single class could deal damage at all — which quietly made a one-weapon build the easiest way through the stage.
  • Enemies and bosses are tinted in the color of the class they are immune to, and a NORMAL immunity is finally visible.
  • The banner reads VOID SHIFT: X IMMUNE instead of X ONLY.
Bosses
  • Every immunity now has a counter with double damage: ice beats fire, fire beats ice, lightning beats normal, poison beats lightning, normal beats poison. Stage 6 had none at all.
  • A boss breaking through now slows down, flashes red and is pulled into a portal before the game-over screen appears.
  • Bosses no longer speed up on the final stretch; the swing-in movement ran at a random pace.
  • Ice slowed bosses on their orbit but never on approach. Now it does.
  • Stages 8, 9 and 10 have their own HP curves instead of all sharing Stage 6's.
  • Spiral Maze bosses scale with attacker HP again; a double spawn comes through the portal two seconds apart.
New
  • Rogue mode: reroll the upgrade choice for 25,000 gold, as often as you can afford it.
  • Skill tree: reset all levels and get the diamonds fully refunded, minus a 10-diamond fee.
  • Delete your account directly in the profile, confirmed by typing.
  • The Shockwave Cannon is limited to one per loadout. Weapon prices adjusted: Poison 1800 to 1000, Cannon 4000 to 2500, Shockwave 5000 to 5500.
Fixed
  • Stages 6 and 9 crashed as soon as the last boss fell.
  • Stage Complete could never appear on Stages 2–10. Replays now show a STAGE PASSED banner.
  • Most gold held always showed 0.
  • Pause did not stop poison ticks, gold income or boss timers.
  • The first win of a stage also paid the replay reward — and swallowed the confetti in the main menu.
Visual
  • Menus use the full screen on iPhone instead of stopping short.
  • New Max TD loading screen — and the splash actually appears now.
  • Damage numbers limited to two decimals, crits included.
  • The game-over screen shows a 2×3 grid with best combo and the run's diamonds.
  • Login and registration fields with dark text on a light field.
  • The feedback form keeps its header, the close button is always reachable.

1.0.3

New
  • Skill tree reset — all invested diamonds back, 10 fee, with a confirmation.
  • Change your name in the profile via the pen next to it, every 3 months.
  • Feedback button in the profile (bug / balancing / feature), once a day, account required.
  • Targeting mode switchable in game — the BUY button of a bought slot becomes the targeting switch.
  • Gold Tower completed — Mastery raises the fire rate, a slot costs 600 g.
  • Attackers turn red about a second before they break through.
  • MISS shown on the weapon when a target is immune.
  • Level chip on the avatar in the leaderboard, for all players.
  • Next level reward visible in the profile, top right of the progress bar.
  • Game over — POINTS as the headline, stats as a 2×3 grid with best combo and the run's diamonds.
  • Weekly leaderboard — the winner stays framed all week, the reward can be claimed the whole following week.
  • Tutorial & wiki now explain crit and attack speed; boss immunities are spelled out.
Balance
  • Crit: a floor for the gain — expensive tiers are worth it again (tier 8 now 4–5% instead of 0.7–2.6%). Prices unchanged.
  • Spiral: wave length capped at 50, late waves no longer drag on.
  • Gold Tower: slot price 999 g → 600 g.
Fixed
  • Bosses randomly sped up on the final orbit — up to 2.45×, and ice had no effect there.
  • Replaying a stage did not pay the bonus.
  • The weekly leaderboard showed something different on every device.
  • Leaderboard names were cut at 12 characters although there was twice the room.
  • Rogue cards overlapped and ran off the edge.
  • Game-over buttons only active after 2 s — no more accidental taps.
  • The confirmation dialog adapts to the text length.
  • Tower stats: speed in shots per second, two decimals.
  • Profile and 4 other scenes did not fill the whole screen on iPhone.
  • Login form: the error message overlapped the tabs, too little space to the fields.
iOS
  • Sound plays despite the silent switch.
  • Sound pauses when minimized (it kept playing before).
  • Your own music (Spotify, podcasts) keeps playing when the game music is at 0.

Older versions are no longer playable — the browser always runs the latest one.

Max TD
Free • In your browser • No download

Your tower awaits.

The horde is already marching.
How long will you last?