Built for the genre
One tower. Waves that never stop getting stronger. Gold that has to be spent at exactly the right moment. That is the whole loop — the thing tower defence has always been good at, without anything bolted on to slow you down.
- No paywall. Every weapon and every upgrade is bought with gold you earn in the run, or with Diamonds you earn by playing.
- No loot boxes. Choices in the game always show you fixed, visible options. There are no hidden odds.
- Ads are optional. Watching one is something you choose, never something the game forces on you to continue.
- Nothing is timed out. No lives, no energy, no waiting to play again.
Progress is permanent where it matters and resets where it should. Gold, upgrades and crit chance last for one run. Diamonds, the Skill Tree and your account level stay with you forever.
Your first run
Stage 1 is the introduction and it is built to be won. No bosses, no surprises — just enough enemies to teach you the loop. Kill 500 enemies to complete it. When you win you can choose Endless and keep going as long as you like.
What to do, in order
- Buy SPEED for your Laser first. It sits under the weapon in the GUNS tab. More shots means more kills, which means more gold — it is the backbone of every strong build, and it compounds: the earlier you buy it, the more it earns for the rest of the run.
- Then open the ECONOMY tab. A small tier bought in the first waves keeps paying for the whole run. The same gold spent late buys far less. This is the single most common mistake new players make.
- Buy your second weapon once gold allows. The Flamethrower at 300g is the natural first purchase — it shreds the dense ground waves Stage 1 throws at you.
- Add Crit chance once things get tanky. Even 10–20% cuts through tough targets noticeably.
- Keep a reserve. Never spend down to nothing while your health is low. Health costs 100 g in the UPGRADES tab and is there for exactly that moment.
- Learn to hold the 2× Speed boost. 250 g in the UPGRADES tab doubles every weapon's fire rate for ten seconds. Do not spend it on a quiet wave — save it for the boss or the breakthrough. It is the button that carries runs.
Completing Stage 1 also unlocks the rest of the main menu — Stats, Tower Loadout, Leaderboard, Fun Modes and stage selection. The menu starts small on purpose so the first run stays about the game.
The shop
The shop is open during the whole run. Everything in it is bought with gold — with one exception below — and everything in it resets when the run ends.
GUNS — weapons and their upgrades
This is where weapons are bought. The moment you own one, its own SPEED and CRIT buttons appear underneath it: every weapon is upgraded separately, and that is the whole art of the tab.
UPGRADES — four buttons that change a run
The 2× Speed boost is what carries runs
It is easy to walk past at 250 gold, and it is the button that decides long runs. Ten seconds of doubled fire rate from every weapon at once is more damage than any single upgrade you could buy with the same gold — and unlike an upgrade, you choose the exact moment it lands. Save it for the two moments that actually kill you: a boss that will not go down, and a wave that has broken through. Used there, one press turns a lost run into a continued one.
ECONOMY — the four income upgrades
Buy them early. A small tier bought in the first waves keeps paying for every wave that follows; the same gold spent late buys a fraction of that.
The arsenal
You start with the Laser. Everything else is bought from the GUNS tab while you play, and every weapon can be upgraded separately once you own it.
Your tower, your build
Weapons are not fixed to your tower. In the Tower Loadout you decide which weapons your tower starts each run with — swap them freely between runs and the same stage plays completely differently. A swarm build and a boss-burst build are two different games on the same map.
Priority targeting
By default every weapon shoots the closest enemy. Buy Advanced Targeting for a weapon in the loadout (the 🎯 chip, 25 ◆) and you can tell that weapon what to aim at instead:
The Skill Tree
Everything in the shop disappears when a run ends. The Skill Tree is the opposite: upgrades bought here are permanent and apply to every future run, on every stage. You reach it from the main menu.
Diamonds come from playing: one for every 1 000 lifetime kills, plus achievement and account-level rewards. Spend them — permanent power compounds over every run that follows.
What you are up against
The Hall of Fame
ALL TIME and WEEKLY rank by points — kills multiplied by the stage you played. ROGUE and SPIRAL rank by raw kills. Each mode has its own board, so a huge Rogue run can never push you up the Classic one. You need an account to appear; guest scores stay on your device.
Account level
Every attacker you kill is 1 XP, in every mode. Your level never resets. The first levels come fast — 500 kills for Level 1, then 1 100, 1 800, 2 600 — and then it climbs steeply, with no maximum. Level 1 pays 1 Diamond, Level 10 pays 10, and it keeps growing. Rewards wait in the Account screen until you tap COLLECT.
Things that win runs
Rush Attack Speed first. More shots means more kills means more gold. It is the backbone of every strong build.
Invest in Economy upgrades as early as you can spare the gold, not mid-game. A tier bought early compounds into far more gold over a long run than the same tier bought late.
Add crit chance early for bosses. Even 10–20% can cut boss kill time roughly in half.
Golden enemies are worth 75 gold. Always focus them — they pay for your next weapon instantly.
Flamethrower for ground swarms, Ice Launcher for burst damage on big targets. They cover each other's weaknesses.
Buy More Spawns while you are safe. More enemies means more gold flow — but only if you can actually handle them.
Never fire the 2× Speed boost on a quiet wave. Ten seconds of doubled fire rate is worth far more against a boss or a wave that has already broken through — that is where runs are saved.
Keep 2–3 HP in reserve. Never spend all your gold when your health is at risk.
Do not hoard Diamonds. Spend them in the Skill Tree — permanent upgrades compound over every future run.
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